mavsdk::Camera::EulerAngle Struct Reference

#include: camera.h


Euler angle type.

All rotations and axis systems follow the right-hand rule. The Euler angles follow the convention of a 3-2-1 intrinsic Tait-Bryan rotation sequence.

For more info see https://en.wikipedia.org/wiki/Euler_angles

Data Fields

float roll_deg {} - Roll angle in degrees, positive is banking to the right.

float pitch_deg {} - Pitch angle in degrees, positive is pitching nose up.

float yaw_deg {} - Yaw angle in degrees, positive is clock-wise seen from above.

Field Documentation

roll_deg

float mavsdk::Camera::EulerAngle::roll_deg {}

Roll angle in degrees, positive is banking to the right.

pitch_deg

float mavsdk::Camera::EulerAngle::pitch_deg {}

Pitch angle in degrees, positive is pitching nose up.

yaw_deg

float mavsdk::Camera::EulerAngle::yaw_deg {}

Yaw angle in degrees, positive is clock-wise seen from above.

© MAVSDK Development Team 2017-2023. License: CC BY 4.0            Updated: 2023-12-27 03:10:20

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