mavsdk::Camera::EulerAngle Struct Reference
#include: camera.h
Euler angle type.
All rotations and axis systems follow the right-hand rule. The Euler angles follow the convention of a 3-2-1 intrinsic Tait-Bryan rotation sequence.
For more info see https://en.wikipedia.org/wiki/Euler_angles
Data Fields
float roll_deg {} - Roll angle in degrees, positive is banking to the right.
float pitch_deg {} - Pitch angle in degrees, positive is pitching nose up.
float yaw_deg {} - Yaw angle in degrees, positive is clock-wise seen from above.
Field Documentation
roll_deg
float mavsdk::Camera::EulerAngle::roll_deg {}
Roll angle in degrees, positive is banking to the right.
pitch_deg
float mavsdk::Camera::EulerAngle::pitch_deg {}
Pitch angle in degrees, positive is pitching nose up.
yaw_deg
float mavsdk::Camera::EulerAngle::yaw_deg {}
Yaw angle in degrees, positive is clock-wise seen from above.