Offboard Control

The Offboard SDK plugin provides a simple API for controlling the vehicle using velocity and yaw setpoints. It is useful for tasks requiring direct control from a companion computer; for example to implement collision avoidance.

The API uses the PX4 Offboard flight mode. The class can only be used with copter and VTOL vehicles (not fixed wing - a PX4 limitation) and currently only supports velocity setpoint commands (PX4 additionally supports position and thrust setpoints).

Client code must specify a setpoint before starting Offboard mode. The Offboard plugin automatically resends setpoints at 20Hz (PX4 requires that setpoints are minimally resent at 2Hz). If more precise control is required, clients can call the setpoint methods at whatever rate is required.

Create the Plugin

Offboard objects are created in the same way as other SDK plugins. General instructions are provided in the topic: Using Plugins.

The main steps are:

  1. Link the plugin library into your application. Do this by adding mavsdk_offboard to the target_link_libraries section of the app's cmake build definition file

    target_link_libraries(your_application_name
      mavsdk
      ...
      mavsdk_offboard
      ...
    )
    
  2. Create a connection to a system. For example (basic code without error checking):
    #include <mavsdk/mavsdk.h>
    Mavsdk dc;
    ConnectionResult conn_result = dc.add_udp_connection();
    // Wait for the system to connect via heartbeat
    while (!dc.is_connected()) {
       sleep_for(seconds(1));
    }
    // System got discovered.
    System &system = dc.system();
    
  3. Create a shared pointer to an instance of Offboard instantiated with the system:
    #include <mavsdk/plugins/offboard/offboard.h>
    auto offboard = std::make_shared<Offboard>(system);
    

The offboard pointer can then used to access the plugin API (as shown in the following sections).

Starting/Stopping Offboard Mode

To use offboard mode you must first create a setpoint using either set_velocity_ned() or set_velocity_body(). You can use any setpoint you like - the vehicle will start acting on the current setpoint as soon as the mode starts.

After you have created a setpoint call start() or start_async() to switch to offboard mode.

// Create a setpoint before starting offboard mode (in this case a null setpoint)
offboard->set_velocity_body({0.0f, 0.0f, 0.0f, 0.0f});

// Start offboard mode.
Offboard::Result offboard_result = offboard->start();
if (result != Offboard::Result::SUCCESS) {
        std::cerr << "Offboard::start() failed: " 
        << Offboard::result_str(offboard_result) << std::endl;
    }

The methods return/complete with a Result indicating whether the command was successful. Above we use the synchronous API, and then use Offboard::result_str() to get a human readable string for the returned enum.

You can change the setpoints as needed (new setpoints replace any old setpoints).

To stop offboard mode call Offboard::stop() or stop_async(). The SDK will then clear the current setpoint and put the vehicle into Hold flight mode. The synchronous API is used as shown below:

//Stop offboard mode
offboard_result = offboard->stop();
if (result != Offboard::Result::SUCCESS) {
        std::cerr << "Offboard::stop() failed: " 
        << Offboard::result_str(offboard_result) << std::endl;
    }

Offboard mode can also be stopped by moving the vehicle into another mode (e.g. using the Action API).

Velocity Setpoints

The API provides methods to set velocity and yaw components using the NED frame (set_velocity_ned()) and the body frame (set_velocity_body()). The difference is that NED is relative to an absolute co-ordinate system (North, East, Down) while body frame is relative to the vehicle orientation (front, right, down).

The NED frame is used to move towards a specific compass direction or face the vehicle in a specific compass direction. Body frame is usually used for tasks where the vehicle needs to deviate from the current path (e.g. to avoid an obstacle) or to rotate the vehicle at a specific rate. Movement up/down is the same in either frame.

The following sections provide some common usage examples.

Move in Compass Direction

The set_velocity_ned() can be used to move towards any particular compass direction - e.g. North, West, South-East, etc.

Calling set_velocity_ned() using an initialiser list type declaration for the VelocityNEDYaw argument, the first three values are the velocity components in North, East, and Down directions (in metres/second).

Examples:

  • Head North at 3 m/s:
    offboard->set_velocity_ned({3.0f, 0.0f, 0.0f, 0.0f});
    
  • Head North-West with 5 m/s on each velocity component (notice that a negative value is required on the east_m_s value to move West):
    offboard->set_velocity_ned({5.0f, -5.0f, 0.0f, 0.0f});
    

Go Up or Down

Both co-ordinate systems use the same definition for "down", and both methods take an argument where the third value is used to specify the velocity component in this direction. The following examples show how you set the velocity component down (positive) or up (negative) using the two methods:

Examples:

  • Go up at 2 m/s (note, negative value to go up!):
    offboard->set_velocity_ned({0.0f, 0.0f, -2.0f, 0.0f});
    
  • Go down at 3 m/s:
    offboard->set_velocity_body({0.0f, 0.0f, 3.0f, 0.0f});
    

Turn/Yaw Vehicle to Face a Compass Direction

The set_velocity_ned() can be used to face the vehicle in a particular direction, independent of the direction of travel. The direction is specified in clockwise degrees relative to North (0 is North, 90 is East, 180 is South, etc.)

Calling set_velocity_ned() using an initialiser list type declaration for the VelocityNEDYaw argument, the final (fourth) value is the yaw direction.

Examples:

  • Turn to face West:
    offboard->set_velocity_ned({0.0f, 0.0f, 0.0f, 270.0f});
    
  • Turn to face North:
    offboard->set_velocity_ned({0.0f, 0.0f, 0.0f, 0.0f});
    

It is not possible to control the rate or direction that the vehicle will use to turn towards the setpoint direction (it will turn in whatever direction reaches the setpoint fastest).

Turn/Yaw Vehicle in specified Direction/at Rate

The set_velocity_body() can be used to rotate the vehicle at a specific rate and in a specified direction. This is set in VelocityBodyYawspeed::yawspeed_deg_s, as the angular rate in degrees/second. If viewed from above, the vehicle will turn clockwise if the value is positive and anticlockwise if it is negative.

Calling set_velocity_body() using an initialiser list type declaration the final (fourth) value is the yaw rate/direction.

Examples:

  • Turn clock-wise at 60 degrees per second:
    offboard->set_velocity_body({0.0f, 0.0f, 0.0f, 60.0f});
    
  • Turn anti clock-wise at 5 degrees per second:
    offboard->set_velocity_body({0.0f, 0.0f, 0.0f, -5.0f});
    

Fly Forwards

Use set_velocity_body() to set the velocity components relative to the body frame. To fly forwards, simply set the first parameter (Offboard::VelocityBodyYawspeed::forward_m_s) when the vehicle is not rotating.

offboard->set_velocity_body({5.0f, 0.0f, 0.0f, 0.0f});

Fly a Circle

To fly a circle, use set_velocity_body() with both forward and rotational components. This will force the vehicle to travel in a curved path.

offboard->set_velocity_body({5.0f, 0.0f, 0.0f, 30.0f});

You can force the vehicle to fly sideways by using the (Offboard::VelocityBodyYawspeed::right_m_s value), and in the other direction by using a negative rotation value:

// Fly a circle sideways
offboard->set_velocity_body({0.0f, -5.0f, 0.0f, -30.0f});

Position/Thrust Setpoints

The SDK does not support position or thrust setpoints (at time of writing).

Waiting on Setpoints

The vehicle will obey the last setpoint called (when you call a setpoint the last one is cleared). The SDK examples use timers to separate commands (e.g. sleep_for(seconds(8))) but in a real-world use case you might use telemetry or sensors to control when the setpoint is changed.

Monitoring Offboard Mode

The vehicle may change out of offboard mode outside the control of your application (for example if a GCS were to put the vehicle into Hold mode). In this case, the SDK will automatically stop sending setpoints and Offboard::is_active() will change from true to false.

Calls to change the setpoint do not return an error! Depending on the particular use case, offboard code may need to explicitly monitor for flight mode and change behaviour appropriately (e.g. using Telemetry::flight_mode_async()).

Further Information

Additional information/examples for the Offboard API are linked below:

© Dronecode 2017-2019. License: CC BY 4.0            Updated: 2019-11-05 22:27:07

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